
I just need to figure out how.Īlchemical Reactions by duckingcreepers is licensed under a Creative Commons Attribution Non-Commercial 4.0 International License.Which is just a bunch of legal jargon for what I really need to say here.
Alchemistry mod custom.xml mod#
Also need input on whether to give mods their own reactants, or use Arcanum, or have some shared mod reactant. I'm not sure whether to give each mod its own tree, or to make the mod trees branch off the existing ones wherever it makes sense. Also thinking about integrating Natura and Magical Crops. I know I definitely want to integrate Thermal Expansion and Tinker's Construct items at some point.
Alchemistry mod custom.xml how to#
Any feedback on how to do this is highly appreciated. I would love to make Alchemy support for other mods, but I'm not really sure how to go about it. Blue Netherrack, Yellow Clay Bricks, etc. Crafting it with certain building materials would allow you to get aesthetic alternatives using painterly textures. I was originally going to make this a mod called More Materials, but it could add a lot to the reactant system. Idea is still in very early development.ĭid you know there were alternative Minecraft universes where everything looks different? Me neither. Adding a major reactant adds eight durability, adding a minor reactant adds one durability.Ī fancy shmancy way to create ingots from things that don't normally have ingots (redstone, lapis, obsidian), as well as some use in building material stuff. Special glass flasks that can hold up to ten stacks of major reactant, or eighty stacks of minor reactant. Post feedback on these ideas if you have any. I figured I would add a list of planned features so I could get feedback from you guys about ideas I have for future versions.

I was originally going to make a mod called More Materials that used them, but I've had so many ideas for the reactant system that I decided it would probably be best to focus my modding efforts here. I would like to thank Rhodox, creator of the Painterly Pack for granting permission for me to use Painterly textures for my mod. Using the mod, you can convert those stacks upon stacks of useless cobble into just about everything from the vanilla game! Item IDs for everything and output quantity of the Arcanum and Solum Reactant recipes are configurable. The mod is designed to have as vanilla a feel as alchemy can possibly have. This mod crams an absurd amount of functionality into powerful items called reactants. This is my first mod, if you were wondering. Since I can't find a 1.6.4 version of Equivalent Exchange 3 and its balance is questionable, I figured I'd take a whirl at coding my own. Alchemical Reactions is a mod I created with the intent of adding a balanced form of alchemy to Minecraft.
